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000101_owner-lightwave@webcom.com_Thu Jul 6 03:15:52 1995.msg
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1995-08-06
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Date: Thu, 06 Jul 1995 11:19:58 +0100
To: lightwave@webcom.com
From: mhr@aber.ac.uk
Subject: Rendering errors with Distant Light.
Sender: owner-lightwave@webcom.com
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Dear All.
I am building a project in Lightwave 3.5 on the Amiga and I am
adding objects to the scene in Layout. The objects have surfaces named,
although no textures have been applied - so they look like dull grey plastic
when rendered. The scene is intended to be lit by a single distant light.
However, when I try to render with the setting REALISTIC on the CAMERA menu
and raytraced shadows I find that the surfaces of the objects are covered in
black random pixels. These dots do not occur if I use the QUICKRENDER option
and also vanish if the light is set to spotlight and I use shadow mapping ...
Is this a known problem ? Can I work around it at all ? I would
rather use raytraced shadows instead of shadow maps to save memory.
Thanks.
Mike.
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